The one where one of the heroes dies.

Thanks Gary.

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Keith (me, Jim Clocks) is writing again this week, and just like last time it’s going to be a little fast and loose. I’ll be in black, Jon (our DM) is in blue. Another player, Eric shall be in red, as the prophecy foretold.

This is a Bonus Adventure where Jono takes old classic modules and updates them for 5e. It’s a fun chance for all of us to play versions of some of the classics.

I don’t want to spoil anything but one of the Cads dies in this one.

Rope-a-dope

The Couatl tells us that the people who used to inhabit this vessel travelled across worlds and planes, collecting creatures and vegetation. It doesn’t think they were inherently malicious in their intent, but it does think that they took on more than they could handle. Hence the whole creatures breaking out of their pods and everyone being dead thing.

The Couatl heals us up with fun flying snake magic and tells us we can seek out its aid later if we need to. We agree to let it know if we find a way out in return. Couatl friend!

I’m super pumped about this, another creature with the same alignment as me! I’m certainly the only lawful character in the group, and I may even be the only good character. (I’ll have to sneak a peek at some character sheets next session.)

I asked the Couatl for a feather. 5e item creation is pretty vague, but traditionally it’s a component in a bunch of magical items. I know it’s not a small request, but hey, if you don’t ask, you don’t get! He told us that he’d think on it, which is better than “no”.

That was a really nice touch.  More or less guarantees the Couatl will show back up at some point.

The Couatl explains to the party that on the floor above us there is a great and terrible evil, and that it can probably handle it on its own. In fact, if we go with it we would probably hinder it more than help. We didn’t really want to face a great and terrible evil anyhow!

We press onwards and downwards.

We come across what looks to be relatively intact bar/leisure area. The booze crazy warlock gets giddy and we get attacked by 3 Ropers.

Typically, Ropers stay very still to resemble stalagmites in caves to lure in their prey. But this is a spaceship. So they’re just big flesh cones hanging out in the corner of a 70’s sci-fi drinking establishment.

Real smooth Ropers. ↓ Read the rest of this entry…