Big Fish D&D: The Time We Joined the Crew of The Ship of Horror (Part 2)
Where our heroes are still in the goth infused majesty of to 1991 when vampires were the absolute coolest. They are on a ghost ship, not any ghost ship: The Ship of Horrors.
An adventure starring Jaxxo the Lizardfolk Monk, Jim Clocks the Half-Aquatic Elf Rogue, Brubax the Goliath Barbarian, Tidus the Triton Cleric and L’Eau D’ur the Genasi Warlock.
I’m in black and Jon (the DM) is in blue.
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How To Get Off The Ship of Horror
One of the issues that creeps up in this game is the fact that this group has faced a lot of nonsense scenarios and come out of them relatively unscathed. The Expedition to Barrier Peaks alone would be enough for most parties to become unflappable heroes. Throw in being trapped in The Underdark, sailing through space in SpellJammer and occasionally squaring off against high level Demons and Beholders and you have a crew that has absolutely no problem with marching up to the Captain and telling him a thing or two.
It takes a lot to phase this group of adventurers.
I’m guessing the fact that Jon didn’t want to drag this module out for more than two sessions helped a little two with the pace of discovery.
Time for lightning round part 2, as before Jon, your comments are a treasure.
- We basically mean mug the Captain into revealing that he used to ferry corpses for the Grabben Family for a lich
- Actually not a lich. Boring old Necromancer. Would have been great to tie his background into Grabben Island and had a few clues about him to earn there.
- When he suddenly developed a conscience, the Captain threw the corpses overboard and tried to break his deal with the family, thereby invoking the wrath and curse of a lich.
- The ghosts want their bodies laid to rest, so we need to find their bodies under the ocean and bring them back to Grabben Island to bury them.
- Again, this would probably be pretty tricky but we’ve all got swim speeds and some of us straight up breathe under water.
- The lady and Madeline want to be buried, but Jacob wants vengeance.
- Tidus decides to give into the demand and accepts a creepy ghost hug.
- Jacob is now a set of glowing eyes in a sack that Tidus carries and to try to reason with him is to possibly be consumed by the darkness of the wraith.
- Man I hope none of this comes back to mess with Tidus later.
- I just liked the imagery from Hellboy, obvs, plus I had some lingering desire to mess with Eric after letting the sword go.
- Superior Ranger and tracking abilities allow us to nope the hell out of encounters with:
- A Monstrous Sea-Star
- Some Vodyanoi, aka, Aquatic Umberhulks.
- The heroes head to Grabben Island to bury the bodies and track down the lich that started all this nonsense.