Wow, it’s been a long time since I wrote part 1 of the Tomb of Horrors playthrough and honestly, the whole thing is getting a little blurry in my mind. The fact that I may or may not (read: was definitely) drunk at this stage has nothing to do with it. As before Jon (who was our Dungeon Master) is in blue. So, where were we?
This was a great night. There were 6 (I think) players, more than at the first session, and word had spread about how nonsense the whole thing was so we could just get into it. Delightful.
Oh yeah, the magical dancing scimitar wielding skeleton. Now, I have no way of actually knowing whether or not he was actually dancing but when Jono showed off the carefully illustrated Figure 13D, it certainly looks like he’s dancing, doesn’t it? It sure does.
Fuck the dancing giant dual-scimitar wielding skeleton (10HD 32hp AC2 2×2-12dam), you’re forgetting about the lever trap room. The idiots all went through a portal without properly activating it first and got teleported into a room that was a 10x10x10 cube. No visible exits, 3 levers on the wall. This is exactly the kind of nonsense that the Tomb is legendary for. The levers each can be pushed, pulled, and shifted up, down, left and right. One combination opens the whole floor to a 100ft drop with a pit filled with spikes and one combination opens a tiny hole in the ceiling to escape through. The gang managed to expect the floor to give way, so when they fucked it up and opened the trap they survived. They then managed to escape with no one dying. I was so, so proud. ↓ Read the rest of this entry…