This thing isn’t even in the article, but it runs you over after a gas knocks you out.
In case you are wondering what you’ve missed, make sure you read the first two parts of our journey into the Tomb of Horrors:
Part 1
Part 2
And now, what was going to be the epic conclusion of 9to5 (dot cc)’s delve into the depths of Evil and a final confrontation with the demi lich Acererak (I think it’s worth noting that just about every player at the table had a different way of pronouncing his name). Why is it not the epic conclusion? When I wrote this all out it was nearly 3000 words long, which is too long for your fun time internet reading experiences. So I chopped it into two. However, you can read this and rest assured that the 4th part is already written. It’ll be up next week. Cross my heart. As always Jono (the DM) has added his insights in blue.
So where were we? Oh yes, that’s right, completely stuck at this weird altar/temple place, with images of people doing everyday activities (presumably reaping and sowing and whatever non-Adventurer people in Dungeons & Dragons do) except, get this, all the people have no flesh! Creepy. Finally we remember the all-important rule of Tomb of Horrors: fucking checking everything with every ability that lets you check anything. What does that mean? It means you cast Detect Magic, Detect Trap, Detect Secret Door all the time, every time. That last one was our mistake. We were scouring the walls, floors and ceilings looking for traps, but for some reason we forgot to look for Secret Doors. Eventually we realized our error and found a door to the next corridor.
Yeah, that room was one of the places where Gary decided to make wacky dungeon dressing. There were portraits of good-aligned Gods and people doing normal things. In the book, it’s revealed that the players are supposed to wonder if maybe Acererak isn’t so evil. I think in the thousands of times this module was ran that happened all of never. ↓ Read the rest of this entry…